- A simple, single dice game for vocabulary drilling
- Each player rolls a die and calls out what they see. This is the most basic use of the dice, although useful for drilling vocabulary, it can quickly become tedious. Why not add number dice, which makes the exercise competitive?
- As each player throws he or she calls out what he or she sees. If correct - monitored by the group - he or she gets the number of points on the dice. This game is now not only more interesting, but by adding chance, even those less able could win the game making it a more balanced activity for mixed ability pupils.
- A straightforward single or multiple dice game
- Let's now imagine the topic is pets and the initial introduction of vocabulary has been completed.
- To stimulate a speaking a writing activity, split the pupils into small groups and ask them to write the names of their group members on the left hand side of a blank piece of paper. Next to each name they are to write the type of pet that they think each group member will throw.
- In turn each member throws a pet die and a number die saying what he or she has just thrown. If anyone has guessed the pet correctly, they win the number of points on the die - if not they are to cross out the pet they wrote down initially and write down the correct pet.
- The winner is the one who gets the most points. Following the game, pupils are to write a complete sentence based on the results. For example, if John threw a 'rabbit', the pupils could write, 'John has a rabbit'.
- Hot-seating
- The teacher chooses a selection of dice. For example, people, sports, hobbies & clothes.
- One pupil throws the dice, which gives him or her an identity. Through a question and answer session the other pupils in the class have to find out as much as they can about this pupils new identity.
- This game can be modified for use in any hot-seating activity by altering the dice chosen.
- Storytelling
- Split the class into small groups. Each pupil in each group has one die from any topic, and the pupils are to collectively create a story. Each throws their die in turn making a story as they go around the group.
- These could later be presented to the class and could also be the basis for a written exercise.
- Stimulating Memory
- Split the class into small groups each pupil in each group has one die and they play the game:
- ‘I went shopping and I bought …’
- The variations of this game are endless.
- In small groups the pupils are given a large number of dice from different topics. Each pupil throws the dice and looks at them for 30-40 seconds. They are then covered up and they have to see how many they can remember.
- Poetry Writing
- Using the dice to guide pupils in this difficult area can stimulate ideas. Pupils throw one die for each part of the poem to guide and awaken ideas. Alliteration, too, can be stimulated.
- Each line of a poem is to be based around the image thrown.
- Examples:
- Bus - big bad bouncy bus
Trousers - tight torn turquoise trousers - Music - Writing your own song
- Inspiration for composition can be difficult for many pupils. To guide their compositions each group can throw a selection of dice. These images need to be included and can be supported with or without instruments.
- Drama - Making your own play
- Ask pupils to throw dice from a mixture of topics. They are to develop a drama and must include vocabulary based on the images from the dice they have thrown.
- Make this more interesting by adding a few sound effects from a sound effects tape/CD or they could make them themselves. Try to ensure the sound effects have nothing to do with the dice images.
- This causes much hilarity as pupils try to develop silly stories based on totally disconnected sources.
- This need not be as difficult as it seems by limiting the vocabulary needed this exercise can be made suitable for all abilities.
- Developing Tally and Frequency Charts
- Pupils around the class repeatedly throw a selection of dice. The frequency of each picture and the number of times thrown is recorded. This could establish an understanding as to what is the modal class for more advanced pupils. The results could be entered onto a database to develop IT skills.
- Multiple dice usage - cross-curricular
- This is an activity that could be spread over a whole term and could incorporate all areas of the curriculum.
- Split the class into groups. At each stage the group is allowed one throw of the specified die to build up their personal profile.
- Pupils are to imagine they are stranded on a desert island. The entire activity is divided into many stages. All ideas gathered should be recorded and discussed at some point with the rest of the class.
- The following stages are only examples:
- Who am I? People
How did I get there? Transport
What is my occupation? Why? Occupations
What did I take with me? Why? Hobbies
What is the weather today? How does that affect me? (This can be done at every session) - At any point pupils could be asked to do their pose and present to the rest of the class.
- Emotive Language
- I worked with hearing impaired pupils on this exercise, although it could be used for any first language pupil. Each pupil threw a single die and had to make up a sentence using the picture in front of them together with emotive language. For example, the football exploded into the net, the exhausted dog walked home.
- The group really enjoyed a fun activity to drill, what is to them, difficult grammar.
- Contributor: Lucy-Ann Jones PHU Llanishen High School
- Wet Play
- Give the pupils the dice and let them get on with it! This is a great way to capture their attention.
- Contributor: Mr E. Jones Llwyncoed Primary